Update: 10_08_2025


  • GENERAL :


    • tons performance optimizations
    • coyote-time balancing
    • wall-jump balancing
    • improved wall-sliding hitbox
    • added half block-speed to gravity when wall-sliding on falling block, to mitigate sliding upward off a falling block
    • reduced head-bump bounce back from 50% to 25% velocity
    • removed ability to do a ground-pound during charge-jump
    • implemented new squeeze mechanic
    • implemented destructible blocks
    • added lava speed throttling based on highest block
    • preliminary balancing for progressive difficulty
  • BUG FIXES :
    • fixed inconsistent ROM state exceptions
    • fixed unintialized WRAM exceptions
    • fixed gbc menu palettes issue
    • fixed max speeds not being clamped
    • fixed block-groups jittering due to phase-drift
    • fixed wall-kick being in the wrong direction for obj-blocks
    • fixed glitching through 8x8 spaces between blocks, replaced with squeeze mechanic
    • fixed blocks sometimes being drawn on window layer
    • fixed blocks sometimes not being drawn on charge jumps
    • fixed no squash collision when standing on falling blocks under certain conditions
    • fixed no squash collision bug when blocked on edges
    • fixed squashed animation
    • fixed wall-sliding with just top half of player
    • fixed wall-sliding on right side of falling block glitch
    • fixed wall-sliding on right edge of viewport on falling block glitch
    • fixed wall-sliding on left edge of viewport on landed block glitch
    • fixed getting stuck in a bkg-block on viewport edge
    • fixed wall-sliding glitch when horiztonal+vertical collision on two falling blocks
    • fixed snapping when landing on falling block
    • fixed sticking when being pushed down by a falling block while in the air
    • fixed hud displaying garbage tiles under certain conditions

Files

dropblox!_nightly_10_08_25.zip Play in browser
3 days ago
dropblox!_nightly.gb 512 kB
3 days ago

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